Exploring Fallout, the Gaming World’s Most Unexpected Small Screen Triumph

The Fallout TV show has come back to Prime Video, and it's fair to say that fans were delightfully shocked by the quality of its initial run. By portraying the retro-futuristic, post-apocalyptic United States through the perspectives of three different characters, it managed to capture different facets of the player's journey.

There was Lucy the vault dweller, striving to uphold her morals and finding that the ruined world made that very difficult; Max, the Brotherhood of Steel initiate, who starts challenging his cult's leadership and causes significant chaos in robotic power armour; and the Ghoul, a fan-favorite figure who has completely shed any sense of morality out in the radioactive wilderness.

Setting the Stage for a New Chapter

The debut season's ending disclosed crucial details about those responsible for the nuclear war that condemned a society in subterranean shelters for centuries. It also raised plenty of questions unanswered for the upcoming chapter – and, now, expectations are considerably elevated.

“We'd gladly accept ‘pretty good’ – let’s get that on a poster,” says one of the series creators.

“Starting the first season, people were like, ‘Just get it right’,” comments Todd Howard. “We are ecstatic with the feedback to the show, so now people are arriving with more enthusiasm and new expectations.”

A New Vegas Vibe for the Next Installment

The upcoming season is located in New Vegas, the backdrop of the beloved game Fallout: New Vegas, which is frequently celebrated for having the most compelling narratives and cast in the series, even if it was somewhat buggy at launch.

“It’s more of a arid atmosphere, a Mojave vibe, that’s so essential to that game,” explains Nolan. “That parched, desolate Route 66 feeling of the game is so much enjoyable to translate into the show.”

In the show's timeline, a long time has elapsed since the story of the New Vegas game by the time the characters arrive there. Yet, the creators hint that it does reference the fan's adventure.

Crafting a Tangible World

The Fallout TV series is notable for its tangible quality – its creators prioritized real props and environments were constructed, echoing the improvised nature of the outposts in the games.

“As a sci-fi fan, so many series I watch, I’m conscious that they’re all filmed against a green screen,” comments another of the showrunners. “The primary goal of an adaptation, particularly of a video game, is to feel like it’s tangible.”

Indeed, almost every element you see on-screen is real, including the legendarily scary irradiated monsters known as Deathclaws. In the show, they are portrayed by practical effects, and were by all accounts pretty frightening up close.

Made by Fans, for Fans

The Fallout series resonates because it is made by skilled directors who are also dedicated players, with the help of the original creators behind the source material. This shared passion for the lore is apparent in the end result.

The new batch of episodes is debuting on a episode-by-episode basis rather than as a binge-able batch, offering a different experience from the first season. This format will create a altered weekly discussion, something the creators themselves are looking forward to engage with.

“It has more depth, it’s bigger, it’s more humorous, it has a lot of revelations,” promises Howard. “I am excited to seeing what people think.”

Alisha Robbins
Alisha Robbins

An avid skier and travel writer with over a decade of experience exploring mountain resorts across Europe.