As any major honors show approaches, you'll find a clamor for introducing fresh award types to acknowledge underappreciated efforts and satisfy the hearts of followers with niche passions.
Another commentator made the case advocating for terror-themed awards. That would be fantastic. So would strategy board titles, which is a dedicated supporter's campaign. But they will have to forgive me if I try to elbow in front since similar to single-minded supporters, I possess a compelling case backing this proposal is the most urgent and significant. The demand is this: There should be an award type for logic-based games.
Organizing Gaming Categories
Categorizing art by genre defies precise measurement; it remains highly personal, and typically start arguments resulting in unclear classifications. It's understandable that cinema institutions don’t do it. But it is an essential concession in the world of gaming, showing incredible range they hardly constitute as a single art form.
For comprehensive acknowledgment of gaming accomplishments to gain proper attention, and to ensure all game types to have a chance for representation, specific award classifications remain vital.
Existing Game Classification System
Leading game ceremonies currently feature genre categories for Action-oriented games, Action/Adventure, RPG experiences, Fighting, Sim/Strategy, and Sports/Racing games. Together, these classifications successfully include many game types, making space possible accommodating various experiences.
This doesn't apply to logic-based experiences. There’s simply nowhere to put them. Consider three of this year’s best games, showing diverse approaches: the architectural riddles from a specific release, the pulse-pounding block-matching from another release, and the sweetly sociological logic puzzles from additional release. What category would fit them between these six categories? Nowhere, that’s where.
Acknowledgment Issues
There are dozens outstanding logic titles published annually that have no home during gaming ceremonies, unless they happen to qualify classification types such as Handheld titles, VR/AR Game, and the highly challenging small studio competitions.
- One classic puzzle game received no recognition in any category during that awards season
- Another creative title received no nominations that year
- Well-received sorting experience was overlooked recently
- Limited numbers of puzzle games barely qualified for niche award types
Value of Brain-Teasers
Frequently they represent modest productions, but the art in brain-teasers holds tremendous importance. Well-known matching games rank among most popular titles in the world continuing this trend for over a decade.
The legendary block-stacking game challenges popular creative games for the title of best-selling game of all time; it’s also in the running for top gaming experience. Puzzle games are foundational for gaming as medium, and engaging with diverse game types.
Recommendation and Reasoning
Brain-teasers wouldn't encounter such difficulty. You could fill a field of five engaging, different, qualified experiences every year with ease — perhaps, with difficulty, because you’d have to leave numerous deserving experiences.
To emphasize again, these include experiences lacking appropriate categories in important events. Puzzle game makers are working at the hard edge game development, producing among essential manifestations of the video game form. Comparable to film action specialists, they deserve recognition. Don't make them wait generations.